The fourth main game in the series was released in 2003 as Delta Force: Black Hawk Down. It was released late in the original PlayStation's life, in July 2002. ĭelta Force's first game on consoles was released in 2002, titled Delta Force: Urban Warfare for the Sony PlayStation. NovaLogic, in collaboration with artist Gerald Brom, also planned to develop a PC fantasy first-person shooter entitled Necrocide: The Dead Must Die based on the Delta Force: Land Warrior engine however, the game got cancelled in 2002. In 2001, the company released Comanche 4, the fourth and final game in the long-running series. NovaLogic also ventured into space combat with Tachyon: The Fringe, featuring Bruce Campbell in the lead voice acting role. Delta Force peaked at #3 in February 1999, Delta Force 2 peaked at #2 in February 2000, and Delta Force: Land Warrior peaked at #1 in March 2001. The trilogy of Delta Force titles were successful in the United Kingdom as indicated by ELSPA's chart. Delta Force 2 was released in 1999, followed by Delta Force: Land Warrior in 2000. The game was well-received and it prompted the company to continue the franchise. It also featured the online NovaWorld system, which allowed for large numbers of players in a singular server. The game was a first-person shooter set in large outdoor environments in a realistic military setting. In 1998, NovaLogic continued to evolve their Voxel Space engine for the inaugural game in the Delta Force series. The service allowed for large online battles and stat tracking. In 1997, NovaLogic launched its free online matchmaking service, NovaWorld. They were initially contracted by the US Army to create training simulations for the branch. After releasing several successful military-themed games, the company started NovaLogic Systems, Inc. Other games included the F-22 plane simulators, Armored Fist tank simulators, and expanding the Comanche helicopter simulators. Ĭomanche: Maximum Overkill kickstarted a string of releases by NovaLogic that simulated military battles. Due to the failure of the Phillips CD-i platform, the project was cancelled in 1993. In addition, the cancelled Philips CD-i sequel to Super Mario World, Super Mario's Wacky Worlds, was in development by NovaLogic. Freeman's engine stemmed from his earlier creations of medical technology. The engine was conceived by electrical engineer Kyle Freeman. NovaLogic's 1992 game Comanche: Maximum Overkill was the first release that utilized the Voxel Space engine, which allowed for larger outdoor environments and more detailed terrain. Taito America was a major client of the company and most (if not all) of NovaLogic's earliest games were PC conversions of Taito arcade games. Originally, NovaLogic worked on new versions of previously published games.
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